Live (Life) Streaming: Virtual Interaction, Virtual Proximity, and Streaming Everyday Life during the COVID- 19 Pandemic

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Ujjwal Khobra1 & Rashmi Gaur2

1Doctoral Student, Department of Humanities and Social Sciences, Indian Institute of Technology Roorkee, Roorkee, Uttarakhand- 247667. singh.ujjwal1994@gmail.com, ukhobra@hs.iitr.ac.in, https://orcid.org/0000-0002-5271-3518.

2Professor, Department of Humanities and Social Sciences, Indian Institute of Technology Roorkee, Roorkee, Uttarakhand- 247667, rashmigaur@hs.iitr.ac.in

 Volume 12, Number 5, 2020 I Full Text PDF

DOI: 10.21659/rupkatha.v12n5.rioc1s26n2

 Abstract

This paper proposes to examine the digital event of live streaming as an entanglement of digital engagement, virtual proximity, and virtual embodiment as a possible posthuman concern, foregrounded by the ongoing COVID- 19 pandemic. The transition witnessed in the medium of communication between humans has significantly deconstructed our understanding of the ‘normal’, consequently introducing a new phase of lost corporeality, digitally. Unforeseen excessive employment of the virtual engagement system of live (life) streaming is a testament to the current human extremity. In the light of this transition, the paper attempts to explore the possibility of witnessing some semblance of reality by altering the praxis of normalcy in the practice of the COVID appropriate ‘new normal’ through the virtual medium of a live stream. Since the ontology of human exceptionalism has come under direct attack due to the current pandemic, a reassessment of the human/ technology interphase and its consequent posthuman predicament is urgent. Drawing on Rosi Braidotti’s concept of life beyond the self and N. Katherine Hayles’s concept of embodied virtuality, this paper analyses the technical feature of live streaming as the ‘digital’ becoming of human beings in the contemporary COVID- 19 world, further complicating the modes of construction of embodiment through live (life) streaming.

 KEYWORDS: COVID- 19, pandemic, live streaming, virtual proximity, virtual interaction, new normal, virtual embodiment, posthuman.