Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic

https://doi.org/10.1016/j.chb.2022.107232Get rights and content

Highlights

  • Concerns about videogame play have increased during the pandemic.

  • We assess motivations, passion, and wellbeing before and during the pandemic.

  • Passion for videogames is influenced by the satisfaction of needs.

  • Passion became a stronger influence of wellbeing during the pandemic.

  • Videogame play reduced feelings of distress during the pandemic.

Abstract

Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames. Due to the challenges and stressors associated with living in a pandemic, it is even more crucial now to understand how engagement with videogames influence players’ wellbeing. This study, therefore, utilises Self-Determination Theory and the Dualistic Model of Passion to explore the relationships between people’s need satisfaction (and frustration), passion for videogames, and wellbeing prior to and during the COVID-19 pandemic. Findings showed that, during both periods, in-game need satisfaction could lead to either harmonious or obsessive passion for videogames, while frustration of needs through important life domains was more likely to determine an obsessive passion. The findings also highlighted significant differences in wellbeing outcomes seen prior to and during the COVID-19 pandemic, suggesting that videogame engagement may play an important role in improving players’ vitality and lowering psychological distress during this time.

Keywords

Videogames
COVID-19
Self-determination theory
Dualistic model of passion
Motivation
Wellbeing

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