Elsevier

Nurse Education Today

Volume 109, February 2022, 105256
Nurse Education Today

Research article
Facilitating nursing students' skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study

https://doi.org/10.1016/j.nedt.2021.105256Get rights and content

Highlights

  • COVID-19 poses challenges to students' knowledge delivery and skill training.

  • We proposed an approach that combines online game-based learning with WSQ strategy.

  • The proposed approach enables students to engage in more learning activities.

  • Nursing students using the proposed approach achieved higher learning performance.

  • Our study results will be useful for students in sputum suction skill training.

Abstract

Background

Key challenges for clinical education during the COVID-19 pandemic include how to continue teaching and learning, how to teach core clinical skills, and how to demonstrate professional and practical skills in various clinical situations. Therefore, nursing students need to learn how to assist with in-patient intubation, eliminate accumulated sputum overflow, and the basic techniques of sputum suction.

Objectives

We proposed and investigated an approach to integrating online game-based learning with the watch-summarize-question strategy to improve nursing students' learning achievement, self-efficacy, learning engagement, and learning satisfaction in sputum suction skill training.

Design

A quasi-experimental study with pretest and posttest design.

Settings and participants

We randomly allocated 45 first-year nursing students to an experimental group (n = 21) or a control group (n = 24) at a school of nursing in a university.

Methods

The experimental group adopted the online game-based learning and watch-summarize-question strategy, while the control group used video-based learning. Participants were assessed on learning achievement of sputum suction skills, self-efficacy, learning engagement, and learning satisfaction before and after the intervention.

Results

The experimental group, which used the proposed approach, achieved statistically significant higher learning achievement, self-efficacy, learning engagement, and learning satisfaction than the control group.

Conclusions

The integration of online game-based learning with the watch-summarize-question strategy demonstrated a positive impact on nursing students' sputum suction skill training. Nurse educators and researchers should consider integrating computer technology and teaching strategies to facilitate nursing education.

Keywords

Distance education
Learning engagement
Nursing education
Online game-based learning
Self-efficacy

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