Learning Chemistry with the œRed and Ox Game during Covid-19 Pandemic at SMAN 22 Surabaya
DOI:
https://doi.org/10.26740/jcer.v4n2.p102-106Keywords:
game, learning, redox, studyAbstract
This study aimed to examine the impact of utilizing œRed and Ox Game while Study From Home. Tests were given before and after the student using this game. After that the student have to fulfill some respons after using the game. The results of the study showed this game effectiveness based on students respon obtained 87,73% and there was a significant difference between the average scores before and after learning and it had achieved classical completeness. From aforementioned data, it can be concluded that learning using Red and Ox Game while Study From Home can have an impact on learning of balancing redox equation. This game also can be used as an alternative for teachers so the learning process will be more friendly.References
[1] Antunes, M., Pacheco, M., & Giovanela, M. 2012. Design and Implementaation of Educational Game for Teaching Chemistry in Higher Education. Journal of Chemical Education, 517-521.
[2] Arsyad, A. 2011. Media Pembelajaran. Jakarta: Rajawali.
[3] Farida, Ida. 2018. Bidang Kajian dan Model-model Penelitian Pendidikan Kimia. Bandung: LP2M. ISBN: 9-786025-823411.
[4] Jauhar, M. 2010. Implementasi PAIKEM dari Behavioristik dan Konstruktivistik. Jakarta: Prestasi Pustaka.
[5] Lutfi, A., dkk. 2019. Edutainment with Computer Game as a Chemistry Learning Media. Jurnal Penelitian Pendidikan Sains, 8(2), 1684-1689.
[6] Lutfi, A. & Purwandani, N, A. 2019. Minat Belajar dan Keberhasilan Belajar Partikel Penyusun Atom Dengan Media Pembelajaran Permainan Chem Man. Jurnal Pembelajaran Kimia, Vol. 4, No. 1, hal. 39-50.
[7] Mendikbud. 2020. Surat Edaran Nomor 4 tahun 2020 tentang pelaksanaan kebijakan pendidikan dalam masa darurat penyebaran Corona Virus Disease. Jakarta: Kementrian Pendidikan dan Kebudayaan.
[8] Priatmoko, S., Saptorini, H.H., Diniy. 2012. Penggunaan Media Sirkuit Cerdik Berbasis Chemo-Edutainment dalam Pembelajaran Larutan Asam Basa. Unesa Journal of Chemical Education. 37-42.
[9] Sadiman, A., R. Rahardjo, Anung, H., & Rahardjito. 2014. Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: PT. Raja Grafindo Persada.
[10] Sadiman, Arief S., Rahardjo, R., Haryono, Anung., Rahardjito. 2012. Media pendidikan: pengertian, pengembangan, dan pemanfaatannya. Jakarta: PT Raja Grafindo Persada.
[11] Smaldino, S., Lowther, D., & Russel, J. 2014. Instructional Technology and Media for Learning: Teknologi dan Media untuk Belajar. Jakarta: Kencana.
[12] Sugiyono. 2013. Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: ALFABETA.
[13] Trisanti, D. C., & I Gusti Made Sanjaya, M. 2013. Pengembangan media permainan stoichio game pada materi pokok konsep mol bagi peserta didik SMA sekolah. Unesa Journal of Chemical Education, Vol.2 No.2 pp. 181-187.
[2] Arsyad, A. 2011. Media Pembelajaran. Jakarta: Rajawali.
[3] Farida, Ida. 2018. Bidang Kajian dan Model-model Penelitian Pendidikan Kimia. Bandung: LP2M. ISBN: 9-786025-823411.
[4] Jauhar, M. 2010. Implementasi PAIKEM dari Behavioristik dan Konstruktivistik. Jakarta: Prestasi Pustaka.
[5] Lutfi, A., dkk. 2019. Edutainment with Computer Game as a Chemistry Learning Media. Jurnal Penelitian Pendidikan Sains, 8(2), 1684-1689.
[6] Lutfi, A. & Purwandani, N, A. 2019. Minat Belajar dan Keberhasilan Belajar Partikel Penyusun Atom Dengan Media Pembelajaran Permainan Chem Man. Jurnal Pembelajaran Kimia, Vol. 4, No. 1, hal. 39-50.
[7] Mendikbud. 2020. Surat Edaran Nomor 4 tahun 2020 tentang pelaksanaan kebijakan pendidikan dalam masa darurat penyebaran Corona Virus Disease. Jakarta: Kementrian Pendidikan dan Kebudayaan.
[8] Priatmoko, S., Saptorini, H.H., Diniy. 2012. Penggunaan Media Sirkuit Cerdik Berbasis Chemo-Edutainment dalam Pembelajaran Larutan Asam Basa. Unesa Journal of Chemical Education. 37-42.
[9] Sadiman, A., R. Rahardjo, Anung, H., & Rahardjito. 2014. Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: PT. Raja Grafindo Persada.
[10] Sadiman, Arief S., Rahardjo, R., Haryono, Anung., Rahardjito. 2012. Media pendidikan: pengertian, pengembangan, dan pemanfaatannya. Jakarta: PT Raja Grafindo Persada.
[11] Smaldino, S., Lowther, D., & Russel, J. 2014. Instructional Technology and Media for Learning: Teknologi dan Media untuk Belajar. Jakarta: Kencana.
[12] Sugiyono. 2013. Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: ALFABETA.
[13] Trisanti, D. C., & I Gusti Made Sanjaya, M. 2013. Pengembangan media permainan stoichio game pada materi pokok konsep mol bagi peserta didik SMA sekolah. Unesa Journal of Chemical Education, Vol.2 No.2 pp. 181-187.
Downloads
Published
2021-01-03
Issue
Section
Articles
License
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.