|
original article |
Date |
Title |
Authors All Authors |
1 |
[GO] |
2022―Sep―01 |
Shifting Design Perspectives: Touch, Co-Location, and Sharing Objects during the Pandemic |
Kimiko Ryokai, Nicole Marie Bulalacao, Sandra Jacobo, Prasad Boradkar, Kelly Dobson |
2 |
[GO] |
2021―Nov―17 |
Comply with Me: Using Design Manipulations to Affect Human-Robot Interaction in a COVID-19 Officer Robot Use Case |
Ela Liberman-Pincu, Amit David, Vardit Sarne-Fleischmann, Yael Edan, Tal Oron-Gilad |
3 |
[GO] |
2021―Oct―12 |
There is Always a Way: Organizing VR User Tests with Remote and Hybrid Setups during a Pandemic-Learnings from Five Case Studies |
Sanni Siltanen, Hanna Heinonen, Alisa Burova, Paulina Becerril Palma, Phong Truong, Viveka Opas, Markku Turunen |
4 |
[GO] |
2021―Sep―01 |
Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19 |
Pablo Campo-Prieto, Gustavo Rodríguez-Fuentes, José Mª Cancela-Carral |
5 |
[GO] |
2021―Aug―17 |
Acquisition and User Behavior in Online Science Laboratories before and during the COVID-19 Pandemic |
Raghu Raman, Ricardo Vinuesa, Prema Nedungadi |
6 |
[GO] |
2020―Jun―17 |
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players |
Samuli Laato, Teemu H. Laine, A.K.M. Najmul Islam |