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Original Artikel |
Datum |
Titel |
Autoren Alle Autoren |
| 1 |
[GO] |
2025―Mai―13 |
Beyond Game Blocks: Adolescent Girl Players' Perspectives During COVID-19 |
Katherine J. E. Hewett, Bethanie C. Pletcher |
| 2 |
[GO] |
2024―Aug―21 |
“You Feel Like You’ve Found a Place Where You Belong”: Symbolic Interactionism and Online Social Video Games in the Age of COVID-19 |
Caitlin Veal, Matt Coward-Gibbs, Jack Denham, Matthew Spokes |
| 3 |
[GO] |
2024―Apr―01 |
Playing Through the Pandemic: Gaming Usage as a Buffer During COVID-19 |
Dmitri Williams, Mingxuan Liu, Sukyoung Choi, Nicholas Bowman, Sonia Jawaid Shaikh |
| 4 |
[GO] |
2023―Jun―24 |
Mutants and Zombies Everywhere! Or Villains, Violence, and Selfishness: Questions of Humanity in the Post-apocalyptic (Pandemic) Video Game |
Phil Wintle |
| 5 |
[GO] |
2022―Apr―26 |
Importance of Social Videogaming for Connection with Others During the COVID-19 Pandemic |
Mary E. Ballard, Michael T. Spencer |
| 6 |
[GO] |
2022―Apr―26 |
The COVID Season: U.S. Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic |
Amanda C. Cote, Onder Can, Maxwell Foxman, Brandon C. Harris, Jared Hansen, Md Waseq Ur Rahman, Tara Fickle |
| 7 |
[GO] |
2022―Jan―11 |
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? |
Dongliang Chen, Antonio Bucchiarone, Zhihan Lv |
| 8 |
[GO] |
2021―Dez―05 |
Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic |
Katy E. Pearce, Jason C. Yip, Jin Ha Lee, Jesse J. Martinez, Travis W. Windleharth, Arpita Bhattacharya, Qisheng Li |
| 9 |
[GO] |
2021―Mai―09 |
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being |
Matthew Barr, Alicia Copeland-Stewart |