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COVID Antworten in den wissenschaftlichen Zeitschriften der Welt


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SAGE Publications: Games and Culture
  Original Artikel Datum Titel Autoren   Alle Autoren
1 [GO] 2025―Mai―13 Beyond Game Blocks: Adolescent Girl Players' Perspectives During COVID-19 Katherine J. E. Hewett, Bethanie C. Pletcher
2 [GO] 2024―Aug―21 “You Feel Like You’ve Found a Place Where You Belong”: Symbolic Interactionism and Online Social Video Games in the Age of COVID-19 Caitlin Veal, Matt Coward-Gibbs, Jack Denham, Matthew Spokes
3 [GO] 2024―Apr―01 Playing Through the Pandemic: Gaming Usage as a Buffer During COVID-19 Dmitri Williams, Mingxuan Liu, Sukyoung Choi, Nicholas Bowman, Sonia Jawaid Shaikh
4 [GO] 2023―Jun―24 Mutants and Zombies Everywhere! Or Villains, Violence, and Selfishness: Questions of Humanity in the Post-apocalyptic (Pandemic) Video Game Phil Wintle
5 [GO] 2022―Apr―26 Importance of Social Videogaming for Connection with Others During the COVID-19 Pandemic Mary E. Ballard, Michael T. Spencer
6 [GO] 2022―Apr―26 The COVID Season: U.S. Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic Amanda C. Cote, Onder Can, Maxwell Foxman, Brandon C. Harris, Jared Hansen, Md Waseq Ur Rahman, Tara Fickle
7 [GO] 2022―Jan―11 MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? Dongliang Chen, Antonio Bucchiarone, Zhihan Lv
8 [GO] 2021―Dez―05 Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic Katy E. Pearce, Jason C. Yip, Jin Ha Lee, Jesse J. Martinez, Travis W. Windleharth, Arpita Bhattacharya, Qisheng Li
9 [GO] 2021―Mai―09 Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being Matthew Barr, Alicia Copeland-Stewart
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