| |
Original Artikel |
Datum |
Titel |
Autoren Alle Autoren |
| 1 |
[GO] |
2024―Apr―15 |
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic |
Ana Cristina B. Garcia, Adriana S. Vivacqua |
| 2 |
[GO] |
2023―Aug―30 |
Making Sense of the Pandemic: Multiple Functions of Commercial Video Games During One Year and a Half of COVID-19 Crisis |
Arianna Boldi, Amon Rapp |
| 3 |
[GO] |
2023―Aug―28 |
To download or not to download the Covid-19 Track and Trace App? What is more influential in users’ minds? |
Alistair Sutcliffe, Nelly Bencomo, Andy Darby, Luis H.G. Paucar, Peter Sawyer |
| 4 |
[GO] |
2022―Dez―15 |
Virtual nature experiences and mindfulness practices while working from home during COVID-19: Effects on stress, focus, and creativity |
Nabil Al Nahin Ch, Alberta A. Ansah, Atefeh Katrahmani, Julia Burmeister, Andrew L. Kun, Caitlin Mills, et al. (+2) Orit Shaer, John D. Lee |
| 5 |
[GO] |
2022―Apr―20 |
“Bring me sunshine, bring me (physical) strength”: the case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 Pandemic |
Maria Matsangidou, Fotos Frangoudes, Marios Hadjiaros, Eirini Schiza, Kleanthis C. Neokleous, Ersi Papayianni, et al. (+2) Marios Avraamides, Constantinos S. Pattichis |
| 6 |
[GO] |
2022―Mrz―26 |
Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness |
Nishtha Phutela, Atluri Nikhitha Chowdary, Shreyansh Anchlia, Dheryta Jaisinghani, Goldie Gabrani |