| |
original article |
Date |
Title |
Authors All Authors |
| 1 |
[GO] |
2025―Sep―27 |
Gaming disorder and its association with depression, social anxiety, and risk perception during the COVID-19 pandemic: a study using a Gaussian graphical model and moderated network models |
Li Li, Zhimin Niu, Xi Gong, Zhiyu Pi, Songli Mei, Mark D. Griffiths |
| 2 |
[GO] |
2025―Feb―18 |
Playing digital games during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity |
Felix Reer |
| 3 |
[GO] |
2024―May―22 |
Adapting to the new normal: Understanding the impact of COVID-19 on technology usage and human behaviour |
Saqib Nawaz, Jahar Bhowmik, Tanya Linden, Matthew Mitchell |
| 4 |
[GO] |
2024―Mar―07 |
“Go-tcha!”: The social component of mental health during the Covid-19 pandemic and the benefits of playing Pokemon Go |
Tudor-Daniel Hutul, Adina Karner-Hutuleac, Andreea Hutul |
| 5 |
[GO] |
2022―Sep―27 |
Coping with COVID- 19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena |
Angelica B. Ortiz de Gortari |