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COVID answers in Scientific Journals all over the world


22 Results       Page 1

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JMIR Publications Inc.: JMIR Serious Games
  original article Date Title Authors   Max. 6 Authors
1 [GO] 2024―Feb―09 An Escape Game on university students’ mental health during the Covid-19 pandemic: co-creation study (Preprint) David Labrosse, Clara Vié, Hana Hajjam, Clément Tisseron, Dimitri Thellier, Ilaria Montagni
2 [GO] 2023―Dec―30 Prevention of Covid-19 Health rumor Based on Serious Games: Development of “Fight with Virus” (Preprint) shuo xiong, Long Zuo, Qiwei Chen, Zeliang Zhang, Mohd Nor Akmal Khalid
3 [GO] 2023―Sep―30 Effectiveness of a 5 weeks telerehabilitation programme with virtual reality glasses in boys with Duchenne and Becker during the COVID-19: A clinical trial. (Preprint) Rosa Baeza Barragan, Maria Teresa Labajos Manzanares, Mercedes Cristina Amaya Álvarez, Fabian Morales Vega, Judith Rodriguez Ruiz, Rocío Martín Valero
4 [GO] 2023―Jan―12 Games in Times of a Pandemic: A Structured Overview of COVID-19 Serious Games (Preprint) Tjaša Kermavnar, Valentijn T. Visch, Pieter M. A. Desmet
5 [GO] 2022―Nov―01 Integrating a Video Game Recording into a Qualitative Research Methods Course: Overcoming COVID-19 Barriers to Teaching through Digitally Created Asynchronous Resources (Preprint) Nichole Stetten, Kelsea LeBeau, Lindsey King, Jamie Pomeranz
6 [GO] 2022―Aug―16 Correction: Effect of the “Art Coloring” Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation JuZhe Xi, YuHan Gao, Na Lyu, Zhuang She, XinYue Wang, Xin-An Zhang, XiaoYu Yu, WeiDong Ji, MengSheng Wei, WeiHui Dai, XueSheng Qian
7 [GO] 2022―Aug―04 Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review (Preprint) Federica Pallavicini, Alessandro Pepe, Massimo Clerici, Fabrizia Mantovani
8 [GO] 2022―Jun―12 A Perspective of COVID-19 and Healthcare: Using Social Media Data and an Aspect-based Sentiment Analysis for Usability Evaluation of a Wearable Mixed Reality Headset (Preprint) Heejin Jeong, Allison Bayro, Sai Patipati Umesh, Kaushal Mamgain, Moontae Lee
9 [GO] 2022―May―13 Let’s color: An online coloring game improves subjective well-being and reduces anxiety during the COVID-19 pandemic (Preprint) Ju-Zhe Xi, Yu-Han Gao, Na Lyu, Zhuang She, Xin-Yue Wang, Xin-An Zhang, Xiao-Yu Yu, Wei-Dong Ji, Meng-Sheng Wei, Wei-Hui Dai, Xuesheng Qian
10 [GO] 2022―May―13 Effectiveness and Utility of Virtual Reality Infection Control Simulation (VRICS) for Children with COVID-19: A quasi experimental study (Preprint) Mi Yu, Miran Yang
11 [GO] 2021―Dec―28 Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors among University Students Engaging in Distance Learning during the COVID-19 Pandemic: A Randomized Prospective Study (Preprint) Yi-Syuan Wu, Wei-Yun Wang, Ta-Chien Chan, Yu-Lung Chiu, Hung-Che Lin, Yu-Tien Chang, Hao-Yi Wu, Tzu-Chi Liu, Yu-Cheng Chuang, Chien-An Sun, Je-Ming Hu, Yuan-Kuei Li, Chao-Wen Chen, Hao-Yun Kao, Chia-Cheng Lee, Chung-Bao Hsieh, Chih-Hung Wang, Chi-Ming Chu
12 [GO] 2021―Nov―13 Gaming during the COVID-19 pandemic: a cross-sectional study focusing on young people and possible changes in gaming behavior (Preprint) Emma Claesdotter-Knutsson, Frida André, Anders Håkansson
13 [GO] 2021―Oct―12 Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study (Preprint) Melanie Suppan, Loric Stuby, Stephan Harbarth, Christophe Fehlmann, Sophia Achab, Mohamed Abbas, Laurent Suppan
14 [GO] 2021―Sep―26 A cross-sectional study of changes in gambling activity in the Covid-19 pandemic (Preprint) Emma Claesdotter-Knutsson, Anders Håkansson
15 [GO] 2021―Sep―24 Immersive Virtual Reality Exergames for People Living with Dementia: Working Through a User-Centered Co-Creation Process as a Multi-Stakeholder Team During the COVID-19 Pandemic (Preprint) John Muñoz, Samira Mehrabi, Yirou Li, Aysha Basharat, Jennifer Boger, Shi Cao, Laura Middleton, Michael Barnett-Cowan
16 [GO] 2021―Sep―09 Effectiveness and utility of virtual reality simulation as educational tool for safe performance of COVID-19 diagnostics: a prospective, randomized pilot trial (Preprint) Tanja Birrenbach, Josua Zbinden, George Papagiannakis, Aristomenis K Exadaktylos, Martin Müller, Wolf E Hautz, Thomas Christian Sauter
17 [GO] 2021―Jun―15 Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint (Preprint) Triton Ong, Hattie Wilczewski, Samantha R Paige, Hiral Soni, Brandon M Welch, Brian E Bunnell
18 [GO] 2021―Apr―02 Leisure and problem gaming behaviour among children and adolescents during school closures caused by COVID-19 in Hong Kong: A school-based quantitative survey (Preprint) Shimin Zhu, Yanqiong Zhuang, Paul Lee, Jessica Li, Paul Wai-Ching Wong
19 [GO] 2021―Mar―19 How Gameful Experience Affect Public Knowledge, Attitudes and Practices Towards COVID-19 Among the Public in Taiwan: A Cross-Sectional Study (Preprint) Li-Hsun Peng, Ming-Han Bai
20 [GO] 2020―Dec―10 COVID-19 - Did You Know? A Mobile Serious Game about the Pandemic: Design and Evaluation Study (Preprint) Juliano De Souza Gaspar, Eura Martins Lage, Fernando José Da Silva, Érico Mineiro, Isaias José Ramos De Oliveira, Igor Oliveira, Rayner Guilherme De Souza, Juan Rodrigues Oliveira Gusmão, Camila Fernanda Donadoni De Souza, Zilma Silveira Nogueira Reis
21 [GO] 2020―Nov―26 Development of Escape COVID-19, a Serious Game Designed to Promote Safe Behaviors Among Healthcare Workers During the COVID-19 Pandemic (Preprint) Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, Valérie Sauvan, Monique Perez, Christophe Graf, Didier Pittet, Stephan Harbarth, Mohamed Abbas, Laurent Suppan
22 [GO] 2020―Jun―09 Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module Mélanie Suppan, Birgit Gartner, Eric Golay, Loric Stuby, Marion White, Philippe Cottet, Mohamed Abbas, Anne Iten, Stephan Harbarth, Laurent Suppan
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22 Results       Page 1



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